IPSDK  4_1_0_2
IPSDK : Image Processing Software Development Kit
ProcessorLogMessages.h
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1 // ProcessorLogMessages.h:
3 // -----------------------
4 //
14 
15 #ifndef __IPSDKIPLBASICMORPHOLOGY_PROCESSORLOGMESSAGES_H__
16 #define __IPSDKIPLBASICMORPHOLOGY_PROCESSORLOGMESSAGES_H__
17 
20 
21 namespace ipsdk {
22 namespace imaproc {
23 namespace morpho {
24 
27 
32 DECLARE_LOG_MESSAGE_MAP(IPSDKIPLBasicMorphology, eProcessorMessage,
148 )
149 
153 } // end of namespace morpho
154 } // end of namespace imaproc
155 } // end of namespace ipsdk
157 #endif // __IPSDKIPLBASICMORPHOLOGY_PROCESSORLOGMESSAGES_H__
Level 2 algorithm: distance map transform of an input binary 3d image.
Definition: ProcessorLogMessages.h:104
Level 3 algorithm: Assign a new label value to the pixels determined by the input binary image on Gpu...
Definition: ProcessorLogMessages.h:36
Level 2 algorithm: Algorithm for image 2d opening.
Definition: ProcessorLogMessages.h:180
Level 2 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:250
Level 2 algorithm: Algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:118
Level 2 algorithm: Algorithm for image 2d closing.
Definition: ProcessorLogMessages.h:72
Level 3 algorithm: Algorithm allowing to extract boundary of a binary 2d image.
Definition: ProcessorLogMessages.h:48
Level 1 algorithm: computes the 3d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:212
Level 2 algorithm: Algorithm allowing to process a 2d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:244
Level 3 algorithm: Algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:88
Level 1 algorithm: Reduces skeleton branches. If enough iterations are processed, the branches are co...
Definition: ProcessorLogMessages.h:190
Level 3 algorithm: Union of closings calculated for several linear structuring element orientations...
Definition: ProcessorLogMessages.h:226
Level 3 algorithm: Reduces skeleton branches. If enough iterations are processed, the branches are co...
Definition: ProcessorLogMessages.h:194
Level 2 algorithm: Assign a new label value to the pixels determined by the input binary image...
Definition: ProcessorLogMessages.h:40
Level 3 algorithm: Algorithm allowing to process a 2d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:246
Level 3 algorithm: Set the intensity to 1 if the number of neighbours with higer values are greater t...
Definition: ProcessorLogMessages.h:68
Level 1 algorithm: distance map transform of an input binary image.
Definition: ProcessorLogMessages.h:90
Level 2 algorithm: Union of closings calculated for several linear structuring element orientations...
Definition: ProcessorLogMessages.h:224
Level 1 algorithm: Union of closings calculated for several linear structuring element orientations...
Definition: ProcessorLogMessages.h:222
Level 2 algorithm: Generic algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:132
Level 1 algorithm: Algorithm for image 2d dilation.
Definition: ProcessorLogMessages.h:82
Level 1 algorithm: Algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:116
Level 3 algorithm: Generic algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:136
Level 3 algorithm: Generic algorithm for image 3d erosion on Gpu.
Definition: ProcessorLogMessages.h:152
Level 1 algorithm: Algorithm for image 2d opening.
Definition: ProcessorLogMessages.h:178
Level 1 algorithm: Algorithm for image 2d closing.
Definition: ProcessorLogMessages.h:70
Level 2 algorithm: Union of openings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:238
Level 1 algorithm: Algorithm allowing to process a 2d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:242
#define DECLARE_LOG_MESSAGE_MAP(libraryName, enumTypeStr, enumSeq)
Level 1 algorithm: Algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:84
Level 3 algorithm: computes the smooth 2d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:210
Level 2 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:262
Level 3 algorithm: Generic algorithm for image 2d dilation.
Definition: ProcessorLogMessages.h:128
Level 3 algorithm: Union of closings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:232
Level 2 algorithm: distance map transform of an input binary image.
Definition: ProcessorLogMessages.h:92
Level 2 algorithm: Reduces skeleton branches. If enough iterations are processed, the branches are co...
Definition: ProcessorLogMessages.h:192
Level 3 algorithm: gradient computation on a 2d image using morphological operations.
Definition: ProcessorLogMessages.h:170
Level 3 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:264
Level 2 algorithm: Set the intensity to 1 if the number of neighbours with higer values are greater t...
Definition: ProcessorLogMessages.h:66
Level 1 algorithm: Algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:110
Level 1 algorithm: Generic algorithm for image 2d dilation.
Definition: ProcessorLogMessages.h:122
Level 2 algorithm: computes the smooth 2d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:208
Level 2 algorithm: Algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:112
Level 3 algorithm: distance map transform of an input binary image (y direct pass) ...
Definition: ProcessorLogMessages.h:98
Level 3 algorithm: Generic algorithm for image 3d dilation on Gpu.
Definition: ProcessorLogMessages.h:134
Level 3 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:252
Level 3 algorithm: distance map transform of an input binary image (y reverse pass) ...
Definition: ProcessorLogMessages.h:100
Level 3 algorithm: Generic algorithm for image 2d erosion on Gpu.
Definition: ProcessorLogMessages.h:142
Level 2 algorithm: Generic algorithm for image 2d dilation.
Definition: ProcessorLogMessages.h:124
Level 1 algorithm: Union of closings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:228
Level 1 algorithm: Union of openings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:236
Level 2 algorithm: Reduces 3D skeleton branches. If enough iterations are processed, the branches are completely removed.
Definition: ProcessorLogMessages.h:198
Level 2 algorithm: Generic algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:148
Level 2 algorithm: Set the intensity to 1 if the number of neighbours with higher values are greater ...
Definition: ProcessorLogMessages.h:60
Level 2 algorithm: gradient computation on a 2d image using morphological operations.
Definition: ProcessorLogMessages.h:168
Level 3 algorithm: Algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:114
Level 1 algorithm: Algorithm allowing to extract boundary of a binary 2d image.
Definition: ProcessorLogMessages.h:44
Definition of import/export macro for library.
Level 1 algorithm: Algorithm allowing to process a 2d erosion and to merge it with an existing output...
Definition: ProcessorLogMessages.h:254
Level 1 algorithm: Algorithm for image 3d opening.
Definition: ProcessorLogMessages.h:184
Level 1 algorithm: Assign a new label value to the pixels determined by the input binary image...
Definition: ProcessorLogMessages.h:38
Level 2 algorithm: Algorithm allowing to extract boundary of a binary 3d image.
Definition: ProcessorLogMessages.h:52
Level 3 algorithm: distance map transform of an input binary image on Gpu.
Definition: ProcessorLogMessages.h:94
Level 3 algorithm: Algorithm for image 3d opening.
Definition: ProcessorLogMessages.h:188
Level 3 algorithm: computes the 2d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:206
Level 3 algorithm: distance map transform of an input binary 3d image.
Definition: ProcessorLogMessages.h:108
Level 3 algorithm: distance map transform of an input binary 3d image on Gpu.
Definition: ProcessorLogMessages.h:106
Level 2 algorithm: computes the 2d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:204
Level 3 algorithm: Assign a new label value to the pixels determined by the input binary image...
Definition: ProcessorLogMessages.h:42
Level 3 algorithm: Look for 3D particular patterns of foreground and background given as structuring ...
Definition: ProcessorLogMessages.h:164
Level 1 algorithm: gradient computation on a 2d image using morphological operations.
Definition: ProcessorLogMessages.h:166
Level 2 algorithm: Algorithm allowing to extract boundary of a binary 2d image.
Definition: ProcessorLogMessages.h:46
Level 1 algorithm: gradient computation on a 3d image using morphological operations.
Definition: ProcessorLogMessages.h:172
Level 3 algorithm: distance map transform of an input binary image (x pass)
Definition: ProcessorLogMessages.h:96
Level 3 algorithm: Algorithm for image 3d closing.
Definition: ProcessorLogMessages.h:80
Level 1 algorithm: Generic algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:130
eProcessorMessage
Enumerate describing messages.
Level 3 algorithm: Algorithm allowing to extract boundary of a binary 3d image.
Definition: ProcessorLogMessages.h:54
Level 1 algorithm: Reduces 3D skeleton branches. If enough iterations are processed, the branches are completely removed.
Definition: ProcessorLogMessages.h:196
Level 1 algorithm: Generic algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:138
Level 1 algorithm: computes the 2d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:202
Level 2 algorithm: Algorithm for image 3d dilation.
Definition: ProcessorLogMessages.h:86
Level 3 algorithm: Algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:120
Level 3 algorithm: Algorithm allowing to process a 2d erosion and to merge it with an existing output...
Definition: ProcessorLogMessages.h:258
Level 2 algorithm: Look for 3D particular patterns of foreground and background given as structuring ...
Definition: ProcessorLogMessages.h:162
Level 2 algorithm: gradient computation on a 3d image using morphological operations.
Definition: ProcessorLogMessages.h:174
Level 1 algorithm: Generic algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:146
Level 2 algorithm: Generic algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:140
Level 2 algorithm: Look for particular patterns of foreground and background given as structuring ele...
Definition: ProcessorLogMessages.h:156
Level 3 algorithm: Set the intensity to 1 if the number of neighbours with higher values are greater ...
Definition: ProcessorLogMessages.h:56
Level 1 algorithm: Set the intensity to 1 if the number of neighbours with higher values are greater ...
Definition: ProcessorLogMessages.h:58
Level 3 algorithm: Generic algorithm for image 3d erosion.
Definition: ProcessorLogMessages.h:150
Level 1 algorithm: Look for particular patterns of foreground and background given as structuring ele...
Definition: ProcessorLogMessages.h:154
Level 2 algorithm: Algorithm allowing to process a 2d erosion and to merge it with an existing output...
Definition: ProcessorLogMessages.h:256
Level 3 algorithm: Union of openings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:240
Level 1 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:248
Level 3 algorithm: Algorithm for image 2d closing.
Definition: ProcessorLogMessages.h:74
Level 3 algorithm: Set the intensity to 1 if the number of neighbours with higher values are greater ...
Definition: ProcessorLogMessages.h:62
Level 2 algorithm: Union of closings calculated for several linear structuring element orientations o...
Definition: ProcessorLogMessages.h:230
Level 2 algorithm: computes the 3d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:216
Level 3 algorithm: Generic algorithm for image 2d erosion.
Definition: ProcessorLogMessages.h:144
Level 2 algorithm: computes the 3d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:214
Level 1 algorithm: Look for 3D particular patterns of foreground and background given as structuring ...
Definition: ProcessorLogMessages.h:160
Level 1 algorithm: Algorithm allowing to extract boundary of a binary 3d image.
Definition: ProcessorLogMessages.h:50
Level 2 algorithm: computes the smooth 3d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:218
Level 3 algorithm: Generic algorithm for image 2d dilation on Gpu.
Definition: ProcessorLogMessages.h:126
Level 2 algorithm: Algorithm for image 3d closing.
Definition: ProcessorLogMessages.h:78
Level 1 algorithm: Algorithm allowing to process a 3d dilation and to merge it with an existing outpu...
Definition: ProcessorLogMessages.h:260
Level 3 algorithm: Reduces 3D skeleton branches. If enough iterations are processed, the branches are completely removed.
Definition: ProcessorLogMessages.h:200
Level 3 algorithm: Look for particular patterns of foreground and background given as structuring ele...
Definition: ProcessorLogMessages.h:158
Level 1 algorithm: Union of opening calculated for several linear structuring element orientations...
Definition: ProcessorLogMessages.h:234
Level 3 algorithm: gradient computation on a 3d image using morphological operations.
Definition: ProcessorLogMessages.h:176
Level 1 algorithm: Algorithm for image 3d closing.
Definition: ProcessorLogMessages.h:76
Level 3 algorithm: computes the smooth 3d skeleton image from a binary image.
Definition: ProcessorLogMessages.h:220
Level 1 algorithm: Set the intensity to 1 if the number of neighbours with higer values are greater t...
Definition: ProcessorLogMessages.h:64
Level 2 algorithm: Algorithm for image 3d opening.
Definition: ProcessorLogMessages.h:186
Level 3 algorithm: Algorithm for image 2d opening.
Definition: ProcessorLogMessages.h:182
Level 1 algorithm: distance map transform of an input binary 3d image.
Definition: ProcessorLogMessages.h:102